The Higher Energy Video Game System

On the morning of September 1st, 1989, America woke up to a new way of thinking and welcomed in a new era of graphics and game theory with the introduction of the TurboGrafx-16. Dubed 'The Higher Energy Video Game System,' the TurboGrafx-16 was a brilliant new entry to the consumer electronics market, featuring a revolutionary design that incorporated several unique features such as HuCard / TurboChip technology and the ability to expand into a CD-Rom system. The TurboGrafx-16 simply ran rings around everything Nintendo had to offer at the time, and by Christmas of 1989 the Nintendo Entertainment System had overstayed its welcome. NEC with the TurboGrafx-16 was out to make sure that Nintendo was promptly 'escorted out of the party' so-to-speak. The success of the TurboGrafx-16 seemed to be all but in the bag as 1990 promised an uncanny future for the Turbo product line, a line which spawned a portable version of its self called Turbo Express, introduced the first consumer CD video game peripheral, and a more powerful TurboGrafx console called Turbo Duo which combined HuCard and CD technology in one slim yet powerful unit. Today the TurboGrafx-16 sits alongside its PC Engine Japanese counterpart in the halls of video game history.