Games that Made the System.
drove the overwhelming popularity of the PC Engine in Japan
is the same thing that continues to drive the popularity of
the TurboGrafx among enthusiasts. The games. While there were
less than 140 TurboGrafx game titles released in the United
States, there were nearly one thousand released in Japan for
the PC Engine, many of them high quality It has been mentioned
among Turbo gamers that the TurboGrafx product line had never
really felt as if it had been 'Americanized' to the extent
that products and games for other systems had been, maintaining
a distinct hint of its Japanese origins. While critics pound
the TurboGrafx for its lack of sports titles and variety of
quality games as compared to the Sega Genesis. And this was
true, as a fault of NEC and Hudson's inability to quickly
translate enough of the thousands of quality Japanese PC Engine
what the TurboGrafx line did have was a distinct set of unique
and imaginative game titles that went against the mainstream
'NES mentality' of the time. Titles like TurboGrafx's J.J.
and Jeff and its PC Engine Japanese counterpart Kato and Ken
turned Mario world up side down. The Legendary Axe and Dungeon
Explorer series games were also popular picks for consumers
taking home a new Turbo system. Being able to play all of
these titles on the go with the Turbo Express added even greater
play value to the TurboGrafx lineup. A few years down the
road brought us the advent of the Turbo Duo along with the
Super CD format which afforded the system the ability to play
games that far exceeded the capabilities of the original Turbo
Chip HuCards. Games such as Ys Books I, II & III were
popular hits, not to mention import Duo titles such as Dracula-X.
Many TurboGrafx games released in America were translations
of popular PC Engine games from Japan, and tended to maintain
the oriental ora.
games were unique in more than just gameplay alone, they were
unique in the methodology of media storage. With the introduction
of the TurboGrafx-16 and PC Engine in Japan, NEC had taken
a unique approach in software interfacing, bypassing the traditional
game cartridge for a unique style of media similar in design
to a credit card commonly referred to as "HuCards"
and introduced in the United States "Turbo Chips".
This HuCard technology garnished a great deal of attention
and intrigue for the system in its early days, setting the
consumer mentality of the TurboGrafx as a unique game system
utilizing innovative state-of-the-art methodology for media
interfacing. NEC capitalized on this image by pushing the
TurboGrafx-16 / PC Engine to the next level with the development
of the TurboGrafx-CD, the first commercialized CD-Rom game
peripheral marketed to the home consumer that proved to be
just a little ahead of its time.
TurboGrafx-CD component sat in sync behind the TurboGrafx-16
base unit, adding a massive amount of potential to the already
powerful system. A CD-Rom could hold hundreds of times the
data that could be stored on a silicon-based cartridge, allowing
the quality of gaming to increase dramatically over a standard
game cartridge based on the huge potential for storage capacity.
Duo was capable of playing new Super CD game titles that had
been developed to utilize an expansive amount of additional
memory and resolution built into the Duo's core, as the unit
came pre-loaded with the SuperSystem 3.0 card and 2 Megs of
additional Ram built in. This meant that the Super CD could
deliver better graphics, superior quality sound, and a more
intense gaming experience that could not only compete with
the other 16-Bit game systems, but put them to shame. TurboGrafx-CD
owners could upgrade to play new Super CD games though the
purchase of a system upgrade card. Ahead of their time as
always, NEC forced the gaming industry to accept and embrace
the concept of CD-Rom based videogames for the home, setting
the stage for the CD/DVD standard of today.