Bonk's Adventure

Level 5-3 shortcut:
Stay at the top right side after falling down into the water. Jump and spin while pressing Right when Bonk's head is halfway out of the water to move above the screen. Move to the right to reach the skull elevator


Player's Guide

Bonk's Adventure
Turbo Grafx 16
Version 1.0
Written by Randy Lilley -


A. Introduction/Getting Started
1. Introduction to Bonk's Adventure
2. Controls

B. Miscellaneous
1. The Cast
2. Items and Power Ups
3. Miscellaneous Information

C. Walkthrough
1. Step One: Title Screen
2. Step Two: Stage 1-1
3. Step Three: Stage 1-2
4. Step Four: Stage 1-3 (Part One)
5. Step Five: Stage 1-3 (Part Two)
6. Step Six: Stage One Boss
7. Step Seven: Stage 2-1
8. Step Eight: Stage 2-2
9. Step Nine: Stage 2-3
10. Step Ten: Stage 2-4
11. Step Eleven: Stage 2-5
12. Step Twelve: Stage 2-6
13. Step Thirteen: Stage 2-7
14. Step Fourteen: Stage Two Boss
15. Step Fifteen: Stage 3-1
16. Step Sixteen: Stage 3-2
17. Step Seventeen: Stage 3-3
18. Step Eighteen: Stage 3-4
19. Step Nineteen: Stage 3-5
20. Step Twenty: Stage Three Boss
21. Step Twenty-one: Stage 4-1
22. Step Twenty-two: Stage Four Boss
23. Step Twenty-three: Stage 5-1 [UNDER CONSTRUCTION]
24. Step Twenty-four: Stage 5-2 [UNDER CONSTRUCTION]
25. Step Twenty-five: Stage 5-3 (Part One) [UNDER CONSTRUCTION]
26. Step Twenty-six: Stage 5-3 (Part Two) [UNDER CONSTRUCTION]
27. Step Twenty-seven: Stage 5-3 (Part Three) [UNDER CONSTRUCTION]
28. Step Twenty-eight: Stage 5-3 (Part Four) [UNDER CONSTRUCTION]
29. Step Twenty-nine: Stage 5-4 [UNDER CONSTRUCTION]
30. Step Thirty: Stage 5-5 (Part One) [UNDER CONSTRUCTION]
31. Step Thirty-one: Stage 5-5 (Part Two) [UNDER CONSTRUCTION]
32. Step Thirty-two: Stage 5-5 (Part Three) [UNDER CONSTRUCTION]
33. Step Thirty-three: Stage 5-5 (Part Four) [UNDER CONSTRUCTION]
34. Step Thirty-four: Stage 5-5 (Part Five) [UNDER CONSTRUCTION]
35. Step Thirty-five: Stage 5-6 (Moonland) [UNDER CONSTRUCTION]

D. Conclusion
1. Revision History
2. Frequently Asked Questions
3. Contact Information
4. Special Thanks
5. Signature


Learn all that you can about the game we call: "Bonk's Adventure".

A1. Introduction to Bonk's Adventure

You're here, looking for some FAQs, when something strikes your attention.
There are barely any FAQs/Walkthroughs for the Turbo Grafx 16 System! You're
flabbergasted! How could this be? You had one of these systems yourself, and
you loved it! Something has to be done!

Is this why you're here? If so, you're not alone. The Turbo Grafx 16 was my
first Video Game Console, and one of my all-time favourites. Bonk..
Bomberman.. Even Keith Courage caught your eye. You didn't care that the
Super Nintendo and Sega Genesis Systems were being released.. you stuck by
your favourite system. Too bad nobody else did.

I decided that the Turbo Grafx 16 did not recieve as much credit as it
deserved. Thus, I wanted to create some FAQs for my favourite Turbo Grafx 16

But where to start?

When my dad bought me a Turbo Grafx 16, he took a chance. A system noone had
heard of.. for Christmas. Would I be satisfied? Definitely. The system came
with two games. Keith Courage, and World Class Baseball. Both hold a special
place in my heart. The third game, however, brought me into the world of
gaming. It was my first real favourite game. Bonk's Adventure. That's the
reason that I am going to start with this game for my very first FAQ.

Bonk's Adventure is an easy game. Don't get me wrong.. it's easy, but very
fun. There are five levels. UNLIMITED continues. You get three lives per
continue. Therefore, If you have patience, you will beat this game.

There are five bosses for each level, and a variety of level types. This
should be a fun game to whomever decides to play. It can get really addicting
if you give it a chance.

Well, thanks for reading the introduction. Now it's on to the content!

A2. Controls

Hey, It's the 'author' again. Yes, I am aware that I did not note what the
'Turbo Switches do. I'll briefly explain them here.

Turbo Switches (when switched different ways) allow Bonk to SPIN in the air
repeatedly, while you hold down the 'Button II'. If it isn't switched, then
he will spin once, then fall head-first to the ground. But remember: This is
Bonk we're talking about. So naturally, he isn't hurt.

LABEL A: The D-Pad

The D-Pad is used to move Bonk around (Left to Right), and to control his
spinning. While swimming or climbing, down will lower Bonk, but to move up,
use up in conjunction with Button I. Up also allows you to enter the skeletal
elevators, and bonus enterances. Left and Right can be used to switch sides
on the climbing levels like 2-6.

LABEL B: Select Button

To be blunt, this button is nearly useless. When you lose all three lives,
and it shows the title screen, and then you press Run, and it gives you two
options. 'Continue' and 'End Game' I believe. Use Select to switch between
each choice. it's easier to just use the Up/Down on their respective places
on the D-Pad.

LABEL C: Run Button

This button is used to pause during the game, and allows you to 'enter' your
choices in the game. It works like the 'Start' button on a Super Nintendo,
or the 'Enter' or 'Return' key on the keyboard.

LABEL D: Button II

Why does Button II come on the controller before Button I? I have no idea.
Anyway.. Button II is the button that allows Bonk to headbutt! When in the
air, if you repeatedly hit this button, Bonk will spin. (You can hold it down
if the turbo switches are in play.)

LABEL E: Button I

This is the button that allows Bonk to Swim, Jump and Climb. It's arguably
the most important button in the game.

LABEL F: The Cord

Do not leave the controller hanging so that someone can trip on this cord.
It's not that long, so when pulled, it will send the system flying. Believe
me.. I know. (Please note: The only reason this is here, is because this is
how I lost my beloved system. My sister feels terrible as my dad played this
system as much as I, if not more.)


Here is the important (yet random) stuff!

B1. The Cast

After you defeat the game, the ENTIRE cast will scroll vertically throughout
the screen. Pretty awesome in my opinion. Here is the cast, of Bonk's

Al. E. Gator
- The alligators I try and get you to juggle at the very beginning of the

Stu Stinger
- The big dragonflies.

Tommy Tic
- Small tick-like creature that sort of reminds me of a grasshopper. Has more
green than Terry Tac.

Terry Tac
- Small tick-like creature that sort of reminds me of a grasshopper. He is
mostly brown. Also smaller than Tommy.

Timmy Toe
- Small flying tick-like creature with a huge yellow 'stinger' for a nose.
(Tic Tac Toe)

Freddy Frogger
- The weird looking frog.

Mini Mongoose
- Remember that small, rounded tree, that when you bonked it, a small lizard
thing would run out? That's Mini-Mongooose. The duo's name I suppose.

Sally Slug
- The blue slugs that were in Stage 1-3. I had no idea that she was female!

The OopaLoopas
- The round, red, ball, spinny things outlined in green, and the peach little
cute things that appear when you bonk them. Sort of hard to explain.

B. Lou Roach
- A blue roach. Vertically impaired, Horizontally inclined.

Henry Hatchet
- The Egg Lizards I refer to in the walkthrough.

Bill Duck
- The birds, with the shells over their heads. They swoop down and peck you
to death! More deadly than they sound.

- Fish with just the skeleton!

The Squibbs
- In Stage 1-3, they were the multiples of round zappers surrounding the
heart and the Large Meat.

The Squbbs
- The thin Fish Bones that swim left to right.

Andy Ammonite
- The Blue Ink squirting sea creature.

Funk E. Fish
- The Green Fish that would Zap you. They also hang out in waterfalls.

Jerry Jelly
- The Jellyfish that are always hanging around the water levels.

Blue Hawaii
- By far my favourite enemy name in the entire game. This blue creature holds
a harpoon which he will shoot at you. He wears goggles and everything!

B. Ike Link
- This is a weird enemy that looks like a bikechain. That's the only way to
describe him.

Crocket Dile
- The horizontal croc that will attempt to swallow you whole! He fills King
Drool's moat in front of his castle. Takes 5 solid bonks to defeat this

R. Ed Beaker
- The Red Dinosaur creature who reminds me a lot of Bonk.

Gary Geek
- The Purple Kangaroo type enemy that debuts in the second stage.

Egghead Errol
- The Eggheaded purple dinosaur thing. His head is literally shaped like an

The Amigos
- The names for the cacti throughout the game.

The Uvulalas
- The 'Pipes' in the bloodstream level.

Roz Erback
- A sunglasses wearing, annoying little wilderbeast/triceratops type-dude.

Spike Sauros
- The big green Triceratops throughout the game. They pack a mean punch.

V.L. Chure
- The mother birds of the groups of three little bird-dudes which debut in
the second level.

The Imps
- Each little-bird dude.

Lee Octness
- The Big Blue Dino-Dude, with the purple cap, and orange goggles.. Not to
mention a REAL long neck. He shoots water our of his head to help Bonk reach
some higher items.

T. Rex
- The Stony, Tricaratops Statues that charge at you.

Skins Kellyton
- The walking skeleton creatures who walk on four legs. Sort of like the
Fishbone on land.

Red Riding Ape
- The magical, purple Ape. He wears the really neat purple cape.. and
vanishes and such.

Twinkle Toes
- In the second level, there are these big palm trees with faces. Bonk them,
and they'll jump, and move back and forth as if it's dancing! It carries Bonk
along so he can grab the high items. Twinkle Toes is cool in my book.

Google Eyes
- The pink flowery thing that will swoop down and attach to Bonk's head for
two seconds. He will then transform into a Pink Flower Spring!

Flora Springer
- The Pink Flower Spring

Floret Sprung
- The Yellow Flower Spring

Venus Bonktrap
- The Skeleton, bouncers that hangout in some 'Flora Springers'.

- The boss of the first stage. He likes to blow bubbles, and stick up for
people who cannot defend themselves. When he isn't brain-washed, he just
hangs around as everyone's best friend.

- The boss of the second stage. She can teleport, and can create holograms of
herself. When she isn't brain-washed, she can use her knowledge to help out
the citizens of Moonland.

Kongo Zilla
- The boss of the third stage. This monkey is tough, and strong, and likes to
workout. When he isn't brain-washed, he likes to work on his banana farm..
which creates about half of Moonland's food.

Punchy Pedro
- The boss of the fourth stage. He is a universe-classed boxer who can duke
it out with almost anyone. He is great friends with Princess Za. When he
isn't brain-washed, he likes to box, and practice his world-famous: 'Rocket

Psudo Za
- I believe she is the brain-washed version of Princess Za.

T. Ractorhead
- The former 'multi-attack' vehicle for King Drool, after Bonk destroyed it,
Gladdis rebuilt him. T. Ractorhead learned from his wrong ways, and now
offers to help Bonk anytime he needs it. T. Ractorhead also runs the most
successful junkyard in the history of the world.

Evil King Drool
- Bonk's nemesis.. and final enemy of this game. The big drooling, crown
wearing, dinosaur. Bigger than Bowser, that's for sure.

Princess Za
- The ruler of Moonland. When captured by Drool, Bonk and the five 'bosses'
swear to bring her back. The six heroes don't know each other, but will after
the journey is over. The six become great friends.

B2. Items and Powerups

I made a terrible ASCII chart, (If I mock my skills, you can't. Hahaha.)
which contains a name for the item, how many points you recieve, how many
hearts it will fill, and any other things it may do. (Note: Not all items are
here yet.)

B3. Miscellaneous Information


Everytime you finish a stage, directly after the 'Smiley-Face Tally-Up',
there will be a motivating message toward the player. I'll record every one I
find here just in case someone is curious as to how many there are! (I add
more as I beat rounds.)

"Go for it!!"
"Waste 'em!!"


At the very end of the game, the four main bosses each give a message to the
player after defeating Evil King Drool.

"Love is in the air!"

"I get to go back to Moonland!!"

"Thank you so much. You set me free!!"

"I want to go back to the banana farm on ...Moonland."

"Thanks for saving Princess Za!"


Having trouble with this game? Here's the help.

C1. Step One: Title Screen

Wait for screen to load; Bonk should be sleeping on the logo. Then, press the
Run button, and watch Bonk jump to the ground. The game begins.

C2. Step Two: Stage 1-1

Walk straight to the right, a crocodile will be waiting. Jump into the air,
and spin rapidly toward him. When you two collide, you both will be sent into
the air. Continue to spin, and follow the crocodile. This has nothing to
really do with any storyline, but it will allow you to get a huge chunk of
point. When I did this, I got 4900 pts. Not too shabby if you ask me.

Continue to the right, and there is another Croc. Do the same as you did in
the above step. After that, there is an 'Egg Lizard'. I'm unsure of the
actual name, so I will go with this. He is armed with an axe, so be a little
aware.. there will be other 'Egg Lizards' in the game, and they will more
dangerous than this. Use this opportunity to bonk this guy around for major
points like you did with the crocs.

Continue, and you approach three yellow things. These are called: Flower
Springs. They are your friends, not your foes. Jump on them, and they will
usually change into items. These yellow ones, are simply: Springs. Jump on
them, and if you press Button I at the right time, you will be catapulted
into the air. Grab the three small veggies, and continue on your way.

One crocodile should appear.. Easy. When you approach the steps, a
crocodile will walk down.. which MAY throw you off. Attempt to juggle anyway,
as there is a Red Heart coming up to refill you.

Climb the steps, and you'll approach a Pink Flower Spring. Jump on this
little guy, and you'll recieve the Red Heart I was talking about. This should
bring you back to full health. Continue on your journey.

Another crocodile should appear.. as well as three more Pink Flower
Springs! Juggle the crocodile, and then beware. The middle Pink Flower Spring
contains an enemy! Jump on the middle one first, and then watch it bounce
out. It's a giant skeleton! Hit it, and juggle it for good points. If he
happened to hurt you, and take some heart, don't worry. The other two Pink
Flower Springs contain Large Veggies! (Ironically, both are fruit.) They
should heal you, plus 200 more pts. Continue, and you'll approach an Egg
Lizard. Juggle it. Simple as pie.

Another Flower Spring.. except this time it's a brownish type. What's it
contain? Meat! Jump on it, collect the meat, and become 'Medium Bonk'!

As Medium Bonk, you can jump into the air, slam the ground, and you'll
freeze all enemies around! Try it on the conviently located crocodile
immediately ahead of you.

Two more crocs will appear, and try not to be hit by them. Just defeat
them.. Don't try and juggle. Up ahead, there is another Brown Flower Spring.
Jump on it, and become Crazy Bonk! You are now invincible! Run through every
enemy that stands in your way! If you were hit, you'll only be Medium Bonk.
This is still better than nothing. Jump into the air, and down the steps, and
slam the ground. This will freeze the three crocodiles. Then simply bonk them

A Pink Flower Spring ahead.. What's it contain? Large Veggie! 100 pts, and
a little heart regained.

One crocodile stands ahead, and by this time your status should be wearing
off at any time. If you were Crazy Bonk, you become Medium Bonk. If you were
Medium, you become Normal Bonk. Just destroy the crocodile ahead of you.
Shouldn't be too difficult, so juggle him. Another crocodile appears, juggle
it as well. After they are both gone, walk to the sign.. you've finished 1-1!

C3. Step Three: Stage 1-2

Walk to the right, and an Egg Lizard will be waited, Armed with a hatchet,
this guy means business. Just juggle him, and head to the wall.

I've had people asking me how to climb this wall. I'm not sure why... It's
not that hard. Just go right up against it, and while holding RIGHT on the
D-Pad, Jump! Then, keep pressing Jump, and Bonk will bite the side of the
wall. Continuing to press Button I to jump will allow Bonk to climb the wall
with his teeth. Simple as that.

When you get to the top of the wall, watch out. Another Egg Lizard will be
there.. so get ready for some more juggling. (Juggling is great, isn't it?) A
Pink Flower Spring awaits.. 50 pts, a small heart.

On the following two steps, there will be two 'Egg Lizards' on each. Juggle
them each. Then climb the steps.. another Egg Lizard.. but a new type? Yes,
this one contains a Large Meat! Stop drooling, and destroy it. Take the Large
Meat, and go crazy!

While in the state of 'Crazy Bonk', RUN REALLY FAST. Run right through the
three Eggmen, and get the smiley faces. Then LEAP over the volcano! Now,
don't worry if it begins to fade.. because another piece of meat awaits! Get
that, and go crazy again.

While you walk, a volcano will appear out of nowhere. Leap over it, and
beware the yellow block below. Step on it, and you will hit lava! Jump over
it, and another volcano will spontaneously spawn. (That sounded neat.) Leap
over this volcano as well, and you're on your way.

Three more yellow brick blocks await.. Avoid them. Jump right over. Then, a
piece of land should raise a bit. Avoid every second piece of land. It will
colapse, and you will hit lava. Jump on the first piece that RAISED, and skip
the next, etc.

When you get to the top, an Eggman awaits. Juggle him, and then beat the
one below him. Beware the ledge, as it will colapse, and lava will scorch
you. Jump across the gaps, until you get to the land with the Yellow Flower
Spring. The volcano in the background will then proceed to shoot fireballs at

Jump on the srping, and spin fast as you jump to the right. Try and land on
that Yellow Spring, and bounce toward the three smiley faces. Grab all three,
and then just keep walking. You finished the scene.

C4. Step Four: Stage 1-3 (Part One)

If you haven't taken much damage yet, you've been lucky. This part can get
annoying. REAL annoying. You walk onto the stage, and you see a slug! My
advice? Don't juggle it. No need to. Juggle the Eggman behind it. Then watch
out for the spikes.

Watch the spikes carefully.. every second green block will have a spike in
it. Some move faster than others. Just be swift, and you should be fine.
There will be two slugs.. But don't risk fighting them unless you have a good
chunk of life. Those spikes will do damage. At the end of the spikes, you'll
see three items. Grab them.. and you should see a dinosaur head. On the far
right is a Pink Flower Spring. Jump on it three times, to get three items.
This should fill you right up, and get you ready for the next stage.

If you don't see an end, don't get discouraged. Jump up, and bonk the
dinosaur. He should cry, (aww) and then.. jump on his tounge.

C5. Step Five: Stage 1-3 (Part Two)

After being swallowed alive, you will fall into a pool of blood.
(Literally.) Swim to the left, and jump onto the ledges. Be careful regarding
the two 'Happy Pipes'. They will do decent damage, and are quite annoying.
Simple tip: When under one, don't jump. Just fall into the pool. Simple but
effective strategy.

Two more pools await.. this time with Fish Bones! Bonk them, and then jump
to the ledge to the left. Jump high, and spin directly at the slugs.

At the end, will be an annoying Happy Pipe. DO NOT ATTACK IT. Just wait
until it is facing either side, and quickly run underneath. Jump to the

Beware this pool. It is filled with little 'Electrodes' and 'Fish Bones'.
However, a heart awaits you, as well as some large meat, at the bottom of the
pool. If you wish, you can collect the Large Meat, and then quickly destroy
all Electrodes in hopes of gaining items.

Before continuing to the left, climb the outer wall. There will be a gap.
When you jump above the gap, spin. This will slow you down enough to allow
you to enter the small space. Follow the path to a 1up!

Here is a tricky part. Follow the path.. but be careful. Everytime time
that you reach the top or bottom, a pipe will be waiting. Just wait until
they move to the side, and then quickly attempt to escape. Between ever
division, Fish Bones will be floating as well. (I attempted an ASCII map to
show you exactly, but it didn't work out for the best.)

After you finish the maze, beware the final pipe waiting for when you jump
out of the water. See the red flashing heart? Bonk the blocks to destroy
them, and then collect the red heart and jump down to the next step!

Oh, wait. There is a gray block monster thing who just opened it's mouth.
Trust it? Of course. Enter it's skeletal mouth, (pressing up) and it will
take you to the first boss.

C6. Step Six: Stage One Boss

Leave the elevator, and head to the right. The four blocks will fall, and
will not allow you to go back. If your turbo-switches are on, fix them so
that when you hold 'Button II', Bonk doesn't spin, he just Bonks and falls
head first to the ground when in the air. This will help a great deal.

When the enemy drops, he may hurt you. This should be the only time he gets
you. He will attack with bubbles.. but if you know what you're doing, the
battle shouldn't take more than two minutes.

Jump on the stools on the left, and jump over him. Press Button II and fall
onto his head.. cracking the shell each time. Just keep bouncing off of him.
It takes FIFTEEN hits to defeat him. After three or four, his horns that hold
the brain-washing helmet will fall. The shell will crack, and after the
fifteenth blow, will fall to the ground. The enemy is instantly heeled, and
will thank you. He'll also clap his hands and will make you happy.

"Gee Wiz!! Thanks!! I feel a lot better. I'm your new friend. Arf Arf

C7. Step Seven: Stage 2-1

Head to the right, and take some time to watch the cactus dance. I don't
know.. I always found it interesting. To the right, sits a purple Kangaroo
with glasses. His name.. is Gary Geek. He's a pretty easy foe.. just juggle
him, and grab easy points. Continue, and there will be another 'Amigo'
Cactus, and a few more Gary Geeks. Shouldn't be a problem.

Continue, and there are three Flora Springers. (For the flower springs, I
will refer them as Pink and Yellow. I'm not too fond of the official names.)
The one on the far left contains a Vegetable. The one on the right contains a
fruit, the middle contains a Venus Bonktrap. Choose whichever you prefer.

I had to play this next part a few times to ensure that I was correct...
but three more Pink Flower Springs, and another Amigo and a Gary Geek. It's
the same as the step before. No double-print.. it happens twice.

I believe there is one more Gary Geek, but it's not too important. Just
continue until you see the yellow flowerspring. Jump on it, and grab the
three Vegetables. Destroy the Gary Geek below, and grab the small meat in the
brownish Flower Spring!

Ahead, sit three 'Amigo' Cacti. Jump them, and bonk the Gary Geek in the
middle of number two and three. Then, (hopefully if you didn't get hit by one
of the cacti or the geek), grab the second small meat and powerup.

Surprisingly, you will actually waste the meat. If you look ahead, a cactus
sits on a little jail-broken type thing. In the middle, you'll see a black
enterance shaped like a rectangle... well, it's just a black rectangle. Jump
onto it's platform, and press up! BONUS STAGE! Just follow the Yellow Flower
Springs, and hopefully grab all eighteen vegetables, and eighteen fruits.

As soon as you fall, or make it to the end, (Yay!) you'll go back to the
entrance. Go to the next jail-broken thing, and enter that bonus room too.
BONUS STAGE! In this stage, you bonk as many volcano rocks as possible. Best
plan: Stand in the middle of where the two rocks fall, and bonk right, bonk
left. Just repeat that. You should get at least 45 hits.

Continue to the right, and a huge pyramid-type setup awaits. You may
believe that a lot of bonus stages await you, but unfortunately that isn't
the case. In fact, only one of the openings does. Imagine the two layers..
Top and Bottom. On the top layer, sits three openings. None contain bonus
stages. However, at the very top, sits a Vegetable. Easy collect. Anyway, on
the bottom layer, sits three openings as well. Two on one side of that
Cactus, and one on the right. The one on the right contains a neat little
bonus level! You stand beside a large wall.. and ten seconds are on the
clock. The objective is simple: Climb that large wall in that time. There is
no trick... just jump, and begin to climb as fast as you can. At a rapid
pace... if you slack off for a second, you're screwed. This can be difficult,
but eventually you'll get it. A Roz Erback awaits after you finish the bonus

To the right of the pyramid, sits a lonesome opening. Bonus stage? Nope.
Just keep heading right.

In the next small sequence, three Gary Geeks will be waiting. Afraid? Don't
blame you. Anyway, another enemy awaits... but which? A Henry Hatchet? In
pink? Ignore the irony, and just defeat it. Grab the large meat, and cause
massive destruction in the direction known as right!

Run over the two upcoming Gary Geeks, and the Roz Erback, and the SECOND
opening as a bonus stage inside. This is a neat stage.. as you must leap off
a cliff and land on your feet on the ground below. The catch? Try and spin as
many times as you can. You get a certain amount of points for each spin.. but
land on your head, and you get zero. (I got 193 spins while writing this
walkthrough.) It's semi-easy.. loosely based on luck.

After you finish the bonus stage, head to the right and eliminate the Roz
Erback and the Gary Geek with ease. You should be looking at a tall wall. How
to get up? Climb. Just climb and get to the top. What awaits? A Veggie! Grab
it, and beware the upcoming quicksand.

Ahead, should be a tree. Bonk it, and it dances! Luckily, it isn't an
enemy, and will allow Bonk to ride a tophis branches! Without risk of getting
hurt by the two Gary Geeks below, allow Bonk to grab the Smiley-Skulls above
for points. Then, you have finished the stage.

C8. Step Eight: Stage 2-2

A new style of level is ahead... a jungle, perhaps? Head to the right, and
Stu Stinger awaits. Simple Bonk him twice, and beware the waterfall! Funk E.
Fish is in the waterfall, and WILL zap you if you let him.

Now, you have a choice. Would you rather fight Funk E. Fish and B. Lou
Roach? Or Henry Hatchet and Mini Mongooses, accompanied by Stu Stinger? In my
opnion the above is easier. When you get farther, you'll notice a pink Henry
Hatchet. What does this mean? Large Meat. Grab it, and continue to the right
until you reach the wall.

The wall is ahead.. but instead, just fall under the waterfall. Grab the
awaiting Veggies/Meat, and then continue to the right. It's pretty easy to
find the items and such. Just be careful because of the Funk E. Fish. They
swarm the waterfall, and can be annoying. After you collect the Veggie and
the small meat, head to the end of the stage. There is nothing below the
waterfall, so no need to fall.

C9. Step Nine: Stage 2-3

A desert.. a jungle.. now a cave. It can be creepy in here... in fact,
right off the bat, you see two Sally Slugs. Bonk them. Not too hard.

There are two ways to go... head down and left. One Sally Slug, Two
OopaLoopas and a B. Lou Roach await. Defeat them for the points, and then
look to the left of where the B. Lou Roach was guarding... BONUS STAGE! Bonk
the left area, and then 'Up'. It's the stage where you jump off the cliff and
see how many spins you can do without landing on your head. (144 Spins for me
this time around.) After the bonus stage, look to the right. A green slime
can be seen. Do NOT fall in that, as it will drain your health rapidly. You
pass three pools, and then another Sally Slug. Two more pools, and then
another Sally Slug. In front of you is another pool, and a block surrounded
by OopaLoopas. Kudos to King Drool for setting up that Oopa Loopa defense..
it's quite ingenius. To beat them, simply stand on the edge of the green
slime pool, and bonk. No need for jumping.

If you leap onto the now OopaLoopa-free block, you can jump to the next
space, and a heart is in view! Remember in Stage 1-3 (Part Two) where you're
inside that turtle, and you have to jump high and spin fast to get into the
little opening to collect the Free-Man? Same thing here.. Easy jump, spin
fast, and you have the heart.

Keep heading right, B. Lou Roach, OopaLoopa. B. Lou Roach, OopaLoopa. One
more OopaLoopa, and then continue. You should see the end of the level! But
don't go there yet. The B. Lou Roach on the far right is hiding something...
bonk him, and then bonk the area he was guarding. BONUS STAGE! It's a repeat
stage.. you have to climb the large wall in ten seconds. Remarkably easy this
time around I must admit. Then just go to the end of the stage. If you're
curious as to what you miss when taking the bottom way, is a heart. That's
it. Feel free to go back and get it, but by doing that, you may take more
than a heart damage, and make the whole trip pointless.

Also, at the top right, there is a block you can bonk to enter a bonus stage.

C10. Step Ten: Stage 2-4

Henry Hatchet is right at the beginning.. destroy him. Then, a pink
Hatchet! Grab the large meat, and move fast to the right. You'll pass a
Hatchet, a few Al E. Gators, and V.L. Chure along with her baby Imps. (The
birds.) Jump and spin past all the Mini-Mongoose, and it should wear off when
you meet the pink flower spring. Collect the vegetable. Pass two more
Mini-Mongoose, and bonk the right-side of the Twinkle Toes. Simply ride him
toward the right collecting any Smiley-Skulls along the way.

After you reach the end of the ride... jump off temporarily. Spin-bonk
Twinkle Toes over the small block, and continue to ride to the right. Keep
collecting the Smiley-Skulls, until you see the second Twinkle Toes. Bonk it,
and have it follow you to the right. Same with the third Twinkle Toes.
Reason? An annoying Stu Stinger approaches, and try and jump back and forth
via the TT's. Maybe it's just me, but I find it much easier this way. Keep
using this strategy throughout the level. Just keep following Twinkle Toes
until you reach the small meat. Grab it, and just continue to the end of the
stage. A simple Henry Hatchet guards the ending.

C11. Step Eleven: Stage 2-5

Take the two step plunge, and leap off HAMMERING Freddy Frogger. Leap onto
the Yellow Flower Spring and launch yourself onto the top "shelf". Swing
across, and land on lower level so that you have 2-3 "Tic Tacs or Toes"
coming at you. There will be three frogs to your left. After getting rid of
the "buzzers", leap and destroy the three frogs. Just leap and spin to the
right to go back there. You have to be somewhat careful here. Tic Tacs and
Toes come from all directions. A Pink Flower Spring should be above you, so
go get the "Fruit" from it immediately. Leap down, and there is a BIG patch
of "mud". Frogs will fill it, so simply spin through them to the other side.
A Yellow Flower Spring awaits, but make sure you BONK the Frog to the right
of it.

Another Frog sits in the mud awaiting you, so bonk it to arrive at the
other side. Another Yellow Spring awaits as well as a Frog. Bonk it. Sounds
easy, but I assure you, it can be rather annoying. Keep this pattern up until
you see another Pink Flower, and grab the Veggie. Unfortunately, Stu Stingers
show up. As you should already know, they are bad news. It is now time to
LEAP and SPIN wildly to the right trying to avoid everything. It's harder
said than done, but there isn't much else to grab at this point.

Stop this strategy until you reach another Pink Spring, and grab the Fruit.
A huge blue dude will popup, but no worries. He's on your side! He'll shoot
water into the air, so leap on the water and grab the three veggies above for
an easy 150pts. Jump across his five 'humps' and land on the other side. A
Yellow Spring awaits, but ... another hump?! Yes! He is indeed that long!
Keep going and you'll see another Lee Octness smirking at you. Jump onto his
water like you did the other one, and collect the three veggies. Leap across
and grab the fruit from the Pink Spring, and meet the third Lee Octness. Grab
the three veggies, and leap across his three humps to a fourth Lee Octness.
Grab the three more veggies, and jump down. There is a Yellow Spring ahead.
Use it to leap up and swing on the branch slightly offscreen to the right.
You see a familiar enemy ... HENRY HATCHET! It's one on one, winner goes on
to the next level. (It should be no contest.) Defeat him, and you're on to
the next stage!

C12. Step Twelve: Stage 2-6

You can't move left or right, and you obviously cannot move down. This
means you get to climb! Goodie! Jump onto the side of the "pole" beside you.
You should have a solid grip with your teeth on the pole. Now, press "LEFT OR
RIGHT" to switch sides. Knowing that information will make the entire level

Go up the left side of the pole until you can turn in right. A blue Henry
Hatchet should be there as well as a Pink Spring which contains a veggie.
Continue right to another blue Henry Hatchet. You'll actually see three and
the starting level "flag". You could've just went up that way, but my way is
easier. Eliminate the three Hatchets, then jump onto the Spring and catapult
yourself to the right. Jump off that one, and grab the high ledge that sits
there. (The lower level just has two Freddy Froggers.) Swing to the left and
eliminate the two Froggers. (Not the ones I mentioned before, the ones

Climb up the left side, and swing to the left. Climb up to the Pink Spring
and eliminate the Henry Hatchet. I received a red heart from this Spring, so
you'll probably get a fruit. Continue climbing until you are forced to swing
to the right toward that Yellow Spring. Leap on it, and attack the Freddy
Frogger on the left first. Then the Henry Hatchet on the right. Now leap left
and up to latch onto the side and climb up. Attack the Freddy Frogger and
Tic-Tac-Toe member, and then head to the right. You're almost done.

Latch onto the right wall, and swing right. Climb up, and take out that
Henry Hatchet. Head over, and eliminate all enemies on this level. Above sits
two Henry Hatchets. If you're low on health, make you sure you jump after you
climb, and spin while they jump and throw their axes. They will miss, and you
land on the Pink Spring. Grab the item, and it'll recover you somewhat. Then
bonk the two Hatchets, hopefully avoiding all damage.

C13. Step Thirteen: Stage 2-7

You're starting rather high on the screen! Leap onto the clouds below to
test the bounce. Now you can strategize. Leap onto the green platform, and
continue jump-spinning throughout the level. You'll meet a few tic-tac-toes,
but nothing too serious. Should you be damaged, just go below the various
platforms to grab fruits and vegetables. Continue this, until you find the
large meat.

Eat the meat, and head to the upper right as quickly as possible. The skull
elevator will popup, and this will lead you to the second stage boss!

C14. Step Fourteen: Stage Two Boss

Leave the elevator, and head to the right. The four blocks will fall, and
will not allow you to go back. If your turbo-switches are on, fix them so
that when you hold 'Button II', Bonk doesn't spin, he just Bonks and falls
head first to the ground when in the air. This will help a great deal.

Gladdis will teleport at the upper centre, and will split into two. Leap,
and just bonk the real one. It shouldn't be too dificult.

After a few times, she'll combine into one Gladdis again, and will teleport
around shooting stars at Bonk. Continue to follow her teleportation
throughout the screen, whilst bonking her. After about 15 blows, she'll give

"You're my hero!! You've won my heart and mind, Bonk!!"

C15. Step Fifteen: Stage 3-1

Head to the right, and witness a red dinosaur with a head shaped like his!
R. Ed Beaker is the name. I'll call him 'Beaker' from now on. Get the fruit
from the pink springer, and beware the three annoying bugs. Beaker appears
again, and he'll show you to a large structure.

The first door you approach in the structure is a bonus stage ... sort of!
Congratulations, you've won TWENTY BANANA BUNCHES. That's huge! Grab the
meat/fruit springers, and then go to lower right door. It contains ... TWENTY
GREEN FRUITS?! Yes! It's so awesome!

The next platform to the right of the structure holds nothing. However, the
second one with a cactus does. Go in ... Bonus stage! Bonk as many volcanic
chunks as you can. Find the middle spot, and bonk right then left. I
constantly get at least 50 hits.

Grab the meat, and beware these Beakers. They are angry by this point. The
next platform holds a bonus stage. In the bonus stage you leap off a high
cliff to see how many spins you can achieve whilst landing on your feet. I
did 153. Might have been a fluke!

The next platform also holds a bonus stage. This one forces you to jump
from yellow springer to yellow springer collecting fruits and veggies.

Continue to the next large structure, and the bottom centre door allows you
in. What do you recieve? TWENTY WATERMELONS. This stage is loaded with
bonuses, don't you think? Well, continue to the next large platform. It also
contains something in the bottom centre. TWENTY GREEN FRUITS. Sweet stuff!

The next four platforms you encounter with enemies contain absolutely
nothing. They're empty. The 5th has a cactus to the left, and contains the
bonus level where you have to climb a wall in a certain amount of time. Just
turn the turbo switches so that you can hold down the jumping button. You'll
be fine.

Head right to the yellow spring to get on the high wall. Pass the two
Hatchets, and you are at the end of 3-1!

C16. Step Sixteen: Stage 3-2

As opposed to falling from the bones, walk on the first bone, and quickly
jumpspin to the far right. If done correctly, you will land on the other side
with two bonuses ... a free man, and a warp to 3-5!

If you don't make it, you just drop down to the bottom. Make sure that you
don't fall down to the far left, as there is a set of spikes. Then just walk
right to finish the stage.

C17. Step Seventeen: Stage 3-3

Swim to the right, and you'll notice Jerry Jelly and Crocket Dile. Climb on
the upcoming land or go underneath it. Watch out for B. Ike Links and Crocket
Diles. This Crocs will attempt to swallow you whole! To defend against them,
you have to bonk them 5 times. When bonking them, hit them from below. Andy
Ammonites will shoot ink at you, so be sure to avoid them at all costs. Or,
bonk him. The crocs who sit, not moving, while snapping their jaws will lunge
at you.

When you have the option of going on land, or underneath it, go above. If you
go beneath, you have to face pointless B. Ike Links. Hit the pink flower on
land to get a vegetable. Head into the water, and look to the left. See those
ice blocks that are so horribly obvious? Bonk them, to reveal an open area.
Enter the area, go as far left as you can, and press up. You enter the bonus
level where you have to bonk Volcano blocks.

Head right and go over that voclano. Head back onto land and jump on that pink
flower. Collect the item, and bonk Twinkle Toes into the water if you really
want to. Leap into the water, and go to the next land. Another Twinkle Toes
is there. Henry Hatchet looks at you, so bonk it or something. Go into the
water and dodge the upcoming Andy Ammonites, Crocket Diles and Jerry Jellys to
complete the level!

C18. Step Eighteen: Stage 3-4

To your right are two Jerry Jellys. Destroy them! Instead of following the
sign's instruction to go up, head to the right. Under the Blue Hawaii is a
secret level. Bash the block to the bottom right. This is the "Climb the
Wall" bonus level. So just switch your Button I turbo up and hold down the
Button I. Afterwards, you have some swimming to do. Head up! Dodging the
Blue Hawaii, Jerry Jellys, you want to swim up while watching for what I call
"Ball Chunks". If you come close to these Ball Chunks, they will explode into
four pieces. If you're still too close, they'll explode into eight! Beware
them at all costs. After a bit of swimming, you'll notice that yes, there is a
ridiculous amount of Ball Chunks. When you see an opening to the right, swim
there. There will be two Blue Hawaii waiting for you. Defeat them, and you're
rewarded with an extra life! Go back left, and get rid of that Blue Hawaii.
You'll see the exit, so swim up, and leap onto the land!

C19. Step Nineteen: Stage 3-5

Get ready for a long one. First things first, get rid of both the Henry
Hatchets. If you land on the ice, 'heads down', you will glide out of control.
So, I'd try and refrain from doing that! The pink flower has a fruit for you.
Beware of the Egghead Errols. These are the 'purple chompers' that try and eat
you. From the left, an iceblock will fly so watch out. The right flower will
hold a veggie for you. Once again, an ice block will fly from the left. Why
don't you jump on it, and ride it the rest of the way? Bill Ducks will swoop
and try to peck at you, so you can destroy them, or stay on the block. When
the ride ends, a pink flower containing a fruit awaits. Jump down, and ride
another block. Right before the waterfall will be a pink flower containing a

Under the waterfall are four Blue Hawaii. Head right and break the iceblock to
reveal a bonus level. Leap from yellow flower to yellow flower collecting
fruits and vegetables! Don't fall in the holes! Head back left and collect
that brown flower's meat. Bonk Egghead Errol, and look at the small flower.
Whilst avoiding the Bill Ducks, get the flower. From above will be a Google
Eyes. Jump up, grab it and be rewarded with a pink flower. Jump on the flower
to get MORE MEAT! Run through the Egghead Errols and then get the three pink
flowers. The sequence is veggie-monster-fruit.

Afterward, a cloud with severe lightning storms appear. Avoid it and cross the
ice block bridge. If you want to fall below, just jump and bonk one of the
blocks. There are a few Blue Hawaiis, but heading right past the Blue Hawaiis
will result in a bonus level opportunity. This is of course assuming that you
see the ice block to break. It's the same bonus level situation as before.
Break it, and enter the bonus level. It's the 'Climb the Wall' bonus level.
After the bonus, break the bridge from below, and get back up there to get a
small meat. A few Egghead Errols are in front of you, so bonk them and
continue. You will get more meat! Rush through the rest of the Egghead
Errols, and only get the middle pink flower in the set of three. The other two
are monsters, while the middle holds a fruit. There are two ways to go
through, so make a choice. Would you rather face Henry Hatchets, and try to
avoid the clouds? Go on land. If you'd prefer Funky Fish, Crocket Diles and
so forth, go below the waterfall. At the end of the stage, you will face one
Henry Hatchet. Then, you have a BOSS BATTLE!

C20. Step Twenty: Stage Three Boss

After heading the usual direction (right), you'll notice an icey-type flooring.
Oh, boy. New boss to face, and you'll be slipping left and right. The boss is
"Kongo Zilla". When he goes underground, he will throw a lot of junk up, which
will show where he is coming from. When you see him, you have to jump and bonk
him on the head, missing his spiky arms. He also is armed with an ice block,
which he will chuck at your head.

"You made a monkey out of me, Bonk. Come to think of it, I am a monkey! By
the way, have you seen Princess Za?"

C21. Step Twenty-one: Stage 4-1

There is only stage in Round four, and it is a doozy. The music is sweet
though, so I suppose it evens out ... somehow. Defeat the three Henry Hatchets
and notice the purple clothes of the third. Those Hatchets always give you
large meat, so collect it, and be invincible. Run quickly and defeat the Roz
Erbacks and the Spiky Sauros. I was able to blaze through seven.

After bonking a few more dinos, receive your items from the two outside
flowers. The sequence is ... WAIT! Monster-Veggie-Monster! The game is
trying to trick us! Take the middle one! V. L. Chures and her Imps will try
and hurt you as well, so bonk them. You meet a pink flower containing a
veggie. More of the same (V. L. Chures, Imps and the Dinos) will try and
attack you, so just be prepared. Continue along and collect another veggie
from the flower. You'll have to defeat more, and congratulations ... you're at
the quicksand!

Leap over the amigo, before the yellow flower. For the next two Amigos, use
the yellow flower to get some serious hangtime. There will be another set of
Amigos, so leap over them too. After a few of those, you will have to leap
over a set of three amigos. Not a huge problem. Coming up, you'll see a few
Twinkle Toes, so feel free to climb them to get more of the happy faces. In
between each rest stop are pink flowers with Vegetables. Beware the annoying
Bill Ducks, and continue on your way. Jump on the blue flower as it holds an
extra heart tank. Spike Sauros charges at you, so bonk it. The volcanoes in
the background erupt, sending lava chunks your way, so be careful. Just jump
over the rolling Al E. Gators and avoid the Spike Sauroses. Defeat the
Hatchets and you'll see that dreaded Skull Elevator. Who is the boss this
time? It's a boxer named PUNCHY PEDRO.

C22. Step Twenty-two: Stage Four Boss

Pedro is fast, so don't get in his way. Stay in the air, and bonk his head
repeatedly. If you miss him, and fall to the ground, good game. He has two
punches that are devastating. The first, I call "Rocket Jab". It's the
quickest jab I've ever seen. Second of all, is the "KO Punch". If he connects
with you, you'll lose a heckuva lot of life. I lost a few lives the first time
I fought him, but improved by the second. Don't be afraid to get in his face!

"You really rang my bell on that one. It feels great to be out in the light.
Now I can find my beloved Princess!"


It's been fun, boys and girls! Now let's end this thing!

D1. Revision History
VERSION 2.1, November 8, 2004
Well, they're typed up, and the guide is larger than ever before. All I need
to do is write down the final level, and I'll try and do that tonight. There
are quite a few mini-stages in the fifth round, but some are longer than
others. I'll be done this week, if not tomorrow. After two years, I'll
finally have completed this FAQ. How sweet it is!

VERSION 2.0, November 5, 2004
How sweet it is. I changed the layout of this FAQ and after reading a COMPLETE
Bonk's Adventure FAQ, I am determined to finish this thing! I will have the
last laugh! MWEHEHEHEHE! As of now, I have 4 of the 5 stages on sheets of
paper that I will need to type out.

VERSION 1.4, November 30, 2003
It has been a while again, but school took over my life. After working on
the two TG16 FAQ projects (Tale Spin and World Class Baseball) I took
somewhat of a break. What I have yet to announce, was that I ordered a TG16 a
few months ago, and now I can play all these games on console. I decided
today to go play Bonk's Adventure. I got to the part where I am on the
walkthrough, and decided to write things down. I added 2-7, Stage Two Boss,
3-1 and partial 3-2. Why partial? I found a warp, and didn't want to skip 2-3
and 2-4 all together. Disadvantage of using the console! Well, I also added
an end quote: "Mindblowing!!" and I will probably add a few more levels
later. This update puts this FAQ at 52 KB, catapulting me over the 100KB
plateau! Sweet deal!

VERSION 1.3, July 18, 2003
Changed the Contributor name from Carpainter to RLilley.

VERSION 1.2, June 25, 2003
As you may have noticed, the walkthrough was not completely fixed to fit
the new layout, and that has been completely finished as well as ... TWO NEW
sections to the walkthrough. 2-5 and 2-6 are now fully covered. I'm excited.
This FAQ will be finished, and my goal is September 15th, 2003. Guess why.
Added a few more people to the special thanks, and added "End Quotes" to the
mscellaneous section. This should be the last update you see for this FAQ
until I feel enough content has been completed. We'll be through stage two,
anyway ...

VERSION 1.1, June 23, 2003
It's been nearly a year, folks. A lot has happened in that time, and it is
time to get to business. In that long period of time, I had the thrill to see
this FAQ posted on GameSpot. I have been told that it isn't that huge of a
deal but nevertheless, I'm flattered beyond belief. Too much work went into
this FAQ to just let it die, and I don't intend to watch that happen. What
happened a few days after October 7th was that I lost my good computer, and I
was unable to run MagicEngine. I use this to write my FAQs as my real TG16
has been out of commission for a while now. Well, I bought a new computer for
about $500 Canadian, and I am now able to run the program! Now I can finally
work on the FAQ! A special "Thank you" to Brian Suplher for all his support.
Also, address has been changed to: --> thebestofalltime [at] -->
Topbar has been edited to show more important information. Cleaning up the
entire FAQ. I think it looks nicer.

VERSION 0.5, October 7, 2002
About two weeks has past since I last updated this thing. We moved to a new
town/house, and I haven't had time. We won't have the internet back for a few
days/weeks, so I've decided to try and get this FAQ/Walkthrough as close to
done before the 'net comes back. In this update, I added Steps: Seven, Eight
and Nine, as well as starting Ten. Changed the Table of Contents so that the
reader can see which parts of the Walkthrough are completed/nearly completed
and use the CTRL + F (Find) command to go directly to that section. Also
fixed some line widths. Some had been pushing the 79 character rule. I'm
trying to keep it all under 65-70 to ensure that I don't break this rule,
even though my FIRST version DID have some lines that broke the rule. More
updates to come through-out the next week.

VERSION 0.4, September 24, 2002
Pretty massive update this time around. I played through the game, and at
the end had a scroll with the ENTIRE cast. Naturally, I wrote every character
down in the 'The Cast' section. I started writing for the second level, and
got to the first two bonus levels. On a lighter note, I added a new
'End-O-Quote' in the Misc. Info section. I fixed the item table, and also
changed the walkthrough sub-headings. Regarding one of the FAQ questions,
(Which are real, I swear!) Rhyos Beoulve reminded me that Bonk's Adventure
and Bonk's Revenge were also released for the Game Boy. Last but not least, I
noticed that Bonk's Adventure is the NUMBER TWO on the top FAQs list for the
Turbo Grafx 16; behind the hardware FAQ. I'm not sure what determines the Top
Ten List, but I'm thrilled either way. Further updates to come soon.

VERSION 0.3, September 22, 2002
Had to change my e-mail address from to Added a new function for 'Up', added a new section
entitled: 'End-O-Stage Quotes' under Misc Info, and finished Stage 1 of the
walkthrough. Added some FAQ Questions.

VERSION 0.2, September 20, 2002
Started the walkthrough, and finished a few sections. Decided to send
in this first version to CJayC at GameFAQs to hopefully raise awareness of
the Turbo Grafx 16 section. Perhaps someone will see this FAQ, and will want
to play a Turbo Grafx again...

VERSION 0.1, September 15, 2002

Began the layout for the FAQ, and began the actual FAQ writing on this
date. Obviously not all sections will be finished in this version, but just a
quick overview. Wrote up Stage 1-1 in the Walkthrough.

D2. Frequently Asked Questions

E-Mail me at --> carpainter [at] <-- with your questions.
Then I can answer them here in future versions.. Any serious or comical
question to be answered.

Q: Who is Bonk's Dentist?
A: King DROOL. Ha hahaha. Ha. Get it? You drool when your mouth is open for
too long while being drilled. I crack myself up.

Q: I haven't heard much about Bonk, but I'm curious as to what happened to
him. He sounds like a unique character. What's his history?
A: Ironically, this was his first game. And boy, was it a hit. Bonk then went
on to appear in Bonk's Revenge. (I have that game as well.) After that, well,
rumour has it that he appeared in a Bonk 3. (Bonk's Big Adventure.) However,
I have never seen the chip. They also had a Bonk knockoff, which was entitled
Air Zonk. It was a pretty good game as well. On the Super Nintendo, he's had
two games. Super Bonk, and Super Bonk 2. I've played the former.. it's great.
While searching for exact info for this question, I found out an arcade
version of this game was made! How cool!

(NOTE: My friend Rhyos Beoulve reminded me that Bonk's Adventure could also
be played on the Game Boy as well as Bonk's Revenge. Both released in 1994.
Cannot believe I forgot that one. Thanks, Rhy!)

Q: In 10 words or less, describe Bonk.
A: Bonk is a caveman whose only weapon is his head.

Q: Why do you bother writing a FAQ for something most people won't even
care about?
A: I want information on this game.. and there was no FAQ. Why did I bother?
Not only is this great fun, but I'm sure there is at least one person who
would appreciate my work. Also, so the TG16 is dead.. I wish to honour my
system. If you don't want to read it, fine.

Q: Will Bonk appear on the Playstation 2, Gamecube, Game Boy Advance or the
A: Probably not... although I would love to see it. Never say never, though.

D3. Contact Information

There are THREE easy to ways to contect me.

MSN MESSENGER: Carpainter[at]
E-MAIL: Carpainter[at]

D4. Special Thanks

CJayC and GameFAQs: The pure inspiration for writing the FAQ.. and for posting

Mansion_Maniac: Finding a terrible grammar error. TERRIBLE.

Rhyos Beoulve: My Bomberman buddy! Helping me edit this thing.

Garurugirl: Pointing out some grammar errors. Thanks, girl!

d`Jeu, Catamax, SirXWolf, Ness151, poik007 and Psychic Kid: Giving honest
opinions about the FAQ when it first started.

Dr. Boris, PappyCat and Garurugirl (Again! ^_^) for giving opinions on the
NEW (June 23rd) design!

NEC, Red and Hudson Soft: Creating some of the best games I've ever played.
Bomberman anyone?

Brian P. Sulpher: 'Yelling' at me to get this done, and making sure that I
realize that is in fact, a decent FAQ. :)

My Turbo Grafx 16 System: You may be broken.. but I'll never forget you.
Thanks for bringing me hours of fun.

Lady K: For being awesome. You know who you are.